#include "WalkingPrison.h"


CWalkingPrison::CWalkingPrison(void)
{
}


CWalkingPrison::~CWalkingPrison(void)
{
}

void CWalkingPrison::Initialize( void )
{

}
void CWalkingPrison::Update( float dT )
{

}
void CWalkingPrison::Render( void )
{

}

RECT CWalkingPrison::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CWalkingPrison::HandleCollision( const IEntity* pOther )
{

}
